Tuesday, March 13, 2012

Business Model

I've wanted to develop a animation-&-comics production studio and small business model (that deals completely with independent comics, adapting comics to animation, international animation co-productions, and digital media) for a while now. But to develop a business you need funding, and I'm afraid I'm fresh out of that. So it's a waiting game, in some ways. In the meantime I produce My Own Material, where I create the material that may found and guide the staff of those studios and company (or companies) some day.

In the meantime, I've done a few interesting things in my spare time.

In 2011, I was working as a freelance stay-at-home inventor-engineer, working pretty closely with a patent attorney, filing for a patent. The entire tech industry is technically a form of American manufacturing. Computers and Tech is a Giant of American Manufacturing. The patent attorney I worked with was employed by HP (actually, he still is). My primary mode of communication with my patent attorney during the patent application process for one of my inventions was by phone and email. In a way, in many parts of the tech industry, communication, for how electronics gets made, is a lot less direct and in-person than animation is. I in fact did not have to meet anyone in person, and I didn't have to attend any corporate business meetings. One of the pluses of being a freelance inventor.

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