Monday, October 19, 2015

Secret Rules of Pitching Concepts, Ideas, Books,and Shows. TIMING: Save and Protect Your Darlings for the Right Opportunity and Moment

Save your best ideas not for first meetings with your industry peers once you meet them. Get to know producers and studio heads and publishers first, develop a relationship with less B.S. and hype or pressure, pick a time they're not busy THEN pitch your idea. Don't rush people out of the blue. It comes across as much more demanding and gets on people's nerves. Being "All Business" and "No Friendship, Trust, and Bonding" can turn people in Hollywood off. That's all they deal with for the day. Put yourself in the Producers and Studio Manager's shoes: Who can you trust with a 6 month project to handle Day to Day operations. An assistant artist or writer who's been working within the studio staff for five years,or some people scheduling an appointment with you for 45 minutes who you've never met. Trust and Kindship is important. You may not know people at first or right away, but you will over time. Have faith in the hiring and business. Slowly work your way up through the ranks, and save your best ideas not for the first meeting, but the 15th one with your bosses, even if it means getting internships and putting in that grunt work with your niche skills you already know how to do up front, like music making, or screen writing, or animating, or storyboarding, or art direction. Etc. Snowball it. Relationships often develop a lot slower than individual projects, but relationships lead into projects and establish trust, and can last for many career lifetimes, and have much more peace, quiet, and stability to them, and don't bug people in the industry as much with their impersonal nature. You can achieve this in anime too. Just  ask Kris Prynoski, John Lasseter, Dan Vado, and Thomas Romain. I did at one point, believe it or not, and in some rare instances, I was actually honored with a thoughtful and courteous response. Which kind of validates my point through my own experience so far in and of itself.. I've still got a long way to go though.

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