This production mentality is new to me. But after I realized how much raw work force and raw pencil mileage and hour time shifts animators and designers like Thomas Romain put into one of his greatest animated works, Oban Star-Racers, upon looking through his web account galleries and Oban Star-Racers art book,
After discovering all that marathoning and toning of work as a production method, I figured "What the hell" and said "Why not?". Why NOT draw all that for one of my projects as well, or at least try to. It's a bit painful to work that hard. But hard work hurts, especially when you're out of shape. BUT, I realize even in Japan, they don't necessarily task one artists with only 1 or 2 things. Some artists are tasked with 5 to 7 job titles, or more.
That's the Gobelins method. Gobelins is the hardest art school in the world to get into, even harder than Calarts. And with good reason! They generally teach you how to make short animated films entirely by yourself, with very little assistance. Cuz that's how they RHOWL in France, apparently.
In France, being a polymath is encouraged in young students of the arts. We're genuinely encouraged to specialize in the animation arts over here. And unless you're Rob Schrab, it's more of the same here.
I am okay with that. The lower the film's budget is, the fewer the amount of people working on it will be
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