Just Do it. Do the Work. Surprisingly, the act of attaining pencil mileage IS that hard...
Truth
is, one could write numerous books on the art of the start in comic book page
drawing. Sure, you've got to create a page and take it one to four panels at a
time, even for long stories, but there's a lot more to it than that. That's the
problem with books that teach how to draw comics. Truthfully, if you have what
it takes to draw 1 finished or sketched and roughed out page, you have the
potential to draw a lot more than that. One could author NUMEROUS books on the
hazardous challenge of comics book fatigue and inertia. Truth is, getting
experience in comics is one of the easiest things in the world, if you're
approaching it the right way, meaning you're actually bothering to make the
EFFORT to build and design some pages. The fastest way to get ahead of the rest
of the industry is to stop talking sh*t like the rest of the industry, and
actually make the effort. Even if you're just trying to draw comics by making
the effort of putting pen or pencil to paper, the fact that you're pencil or
pen is connecting with paper, that puts you ahead of 60% of everything else.
You're number one weapon for battling competition IS the process of drawing new
comic book pages. Opening a BOOK on comics making isn't making comics. The only
way to survive in comics is through the attainment of pencil mileage. How to
gain such experience is easier than it sounds, assuming you don't make a big
deal about it and waste your time accumulating much ado about nothing.
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