- @ThatKevinSmith (88)
Monday, August 21, 2017
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The Greatest Graphic Novel Masterpiece J.M. Matthews has ever made in his life: I give it 1-Star. Terrible. Ce La Vi
My 1-star 41 page Graphic
Novel bande dessinee hardcover Tome, is jam-packed with everything
I've ever hoped to get to see in a comic book, to the point of almost
50% of my graphic novel being comprised of aspect shots. Out of the
41 pages of narrative art, 20 of the panels in those pages were
aspect shot. The majority of them almost, if not half of the pages.
It's the first American comic to go the Maya Deren aspect shot route
on a more extensive basis, perhaps to its detriment. None of my
Amazon reviewers seemed to even pick up on that aspect and instead
labeled my intensive theoretical effort “amateurish” and “lazy”.
But the execution, although widely ignored by my readership and
reviewers on Goodreads and Amazon, lived up to my expectations and
went well beyond them. I'm thrilled with how End Times: Blaque As
Hell turned out. It's a graphic novel that uses more aspect shots, or aspect to aspect transitions than any other American comic book has in the history of American comics.
Storytelling Self-Sabotage: Aspect Shot Overkill
Aspect-To-Aspect. In my
20s that was all I wanted to draw. Until it took over my entire panel
transitioning style.
That was the mistake I
made. I used aspect shots too much, to the point where it's been
interfering with my comic book storytelling ability. Even One Piece
uses fewer aspect shots than I do.
The transitions I need to
make happen are:
- Moment-to-Moment
- Action-to-Action
- Subject-to-Subject
- Scene-to-Scene
Too many aspect shots
interferes with the storytelling. It looks cool, but should be used
sparingly in my storytelling arsenal. I've gotten so good with
avant-garde aspect shots, I just assume that's the kind of shot I'm
going to draw, when it shouldn't be automatically or necessarily,
just every so often.
To be honest, in my early
minicomic days, I could easily tell a story. I didn't use any aspect
shots. But I was so obsessed with aspect shots, those types of camera
shots made the style of storytelling I was using too abstract, to the
point where I had abandoned moment shots and action shots entirely.
Even Hiroaki Samura uses SOME moment and action shots.
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