WHY is the End Times manga so popular?— J.M. Matthews (@JMMatthewsBooks) August 27, 2017
Sunday, August 27, 2017
Jesus Christ! Over 87 Retweets! Well, I'm glad somebody like my little comic....
Saturday, August 26, 2017
Products I made, that I'm currently promoting
Products for either free or an incredibly LOW price, which i am currently promoting at the moment
- My TV Network: http://actiontoontv.webs.com/
- My Follow Up Webcomic http://dr-black.thecomicseries.com/
- MyFirstWebcomic http://mono.thecomicseries.com/comics/first/
- MyJournal Autobiography Series https://www.amazon.com/dp/B072L2G9HW
- My First Comic Book Ebook https://www.amazon.com/dp/B06Y5TWGBX
The Following Thiings Are Products I've Built In Various Different Mediums
The Following are all commercial products I've created or contributed to heavily, and built.
- @ActionToonTV (TV Network, Streaming Mobile App)
- Red & Black, The Journals of Edward Richards (Novel)
- Black (Webcomic)
- End Times (Comic Book, Manga, Webcomic Series)
- Journals Volume 1 – 4 (Nonfiction Memoir)
- Essays (Philosophy Book, Nonfiction
- YouTube (Website, Streaming Media Pioneer)
Friday, August 25, 2017
I contribute content to the following websites:
I contribute content to the following websites:
That's 25 Different Sites(!) I contribute content to. Some of them quite a bit.
- Lulu
- Amazon Kindle
- Amazon Createspace
- Blogger
- Scribd
- Google Docs
- Google Search
- Tumblr
- DeviantART
- WebcomicsNation
- Google Play Apps
- Wordpress
- Plex
- YouTube
- Flickr
- Photobucket
- Google Photos
- Fandom Wikia
- Quora
- Pixiv
- Webs
- Ustream
- ComicFury
- Google+
That's 25 Different Sites(!) I contribute content to. Some of them quite a bit.
Wednesday, August 23, 2017
Tuesday, August 22, 2017
Novel and Screenwriting Fundamentals. Remember the term "A.D.D."
A.D.D. - Action. Description. Dialogue. All Fiction Writing in any form can be reduced to these three elements.
Action - Movement, Motion, Violence, Conflict. Raw Plot
Description - The Poetry of visualization and narration. Metaphor and visual summary
Dialogue - Characters gotta speak. Conveying inofrmation that can't be conveyed by the other two
And that's how I write my fiction stories. It's easy when you break it down into a formula.
Action - Movement, Motion, Violence, Conflict. Raw Plot
Description - The Poetry of visualization and narration. Metaphor and visual summary
Dialogue - Characters gotta speak. Conveying inofrmation that can't be conveyed by the other two
And that's how I write my fiction stories. It's easy when you break it down into a formula.
Monday, August 21, 2017
Monday, August 14, 2017
Sunday, August 13, 2017
Saturday, August 12, 2017
Wednesday, August 9, 2017
The Greatest Graphic Novel Masterpiece J.M. Matthews has ever made in his life: I give it 1-Star. Terrible. Ce La Vi
My 1-star 41 page Graphic
Novel bande dessinee hardcover Tome, is jam-packed with everything
I've ever hoped to get to see in a comic book, to the point of almost
50% of my graphic novel being comprised of aspect shots. Out of the
41 pages of narrative art, 20 of the panels in those pages were
aspect shot. The majority of them almost, if not half of the pages.
It's the first American comic to go the Maya Deren aspect shot route
on a more extensive basis, perhaps to its detriment. None of my
Amazon reviewers seemed to even pick up on that aspect and instead
labeled my intensive theoretical effort “amateurish” and “lazy”.
But the execution, although widely ignored by my readership and
reviewers on Goodreads and Amazon, lived up to my expectations and
went well beyond them. I'm thrilled with how End Times: Blaque As
Hell turned out. It's a graphic novel that uses more aspect shots, or aspect to aspect transitions than any other American comic book has in the history of American comics.
Storytelling Self-Sabotage: Aspect Shot Overkill
Aspect-To-Aspect. In my
20s that was all I wanted to draw. Until it took over my entire panel
transitioning style.
That was the mistake I
made. I used aspect shots too much, to the point where it's been
interfering with my comic book storytelling ability. Even One Piece
uses fewer aspect shots than I do.
The transitions I need to
make happen are:
- Moment-to-Moment
- Action-to-Action
- Subject-to-Subject
- Scene-to-Scene
Too many aspect shots
interferes with the storytelling. It looks cool, but should be used
sparingly in my storytelling arsenal. I've gotten so good with
avant-garde aspect shots, I just assume that's the kind of shot I'm
going to draw, when it shouldn't be automatically or necessarily,
just every so often.
To be honest, in my early
minicomic days, I could easily tell a story. I didn't use any aspect
shots. But I was so obsessed with aspect shots, those types of camera
shots made the style of storytelling I was using too abstract, to the
point where I had abandoned moment shots and action shots entirely.
Even Hiroaki Samura uses SOME moment and action shots.
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